Hey there, I’m Faisal, your go-to guy for all things tech and innovation. With roles spanning studio direction, tech leadership, and product management, I bring a wealth of experience to the table.
As Studio Director and Tech Lead, I blend creativity with technical know-how to deliver top-notch digital products. With over 15 successful projects under my belt, I’m all about quality and innovation.
Whether it’s mobile apps, games, or cutting-edge SaaS solutions, I’m here to lead the charge. Let’s connect and explore the exciting possibilities together.
BS (TE)
June 2015 – Current:
Studio Director & Principal Engineer @ Rockville Games
● Produced cross-platform games using Unity 3D for iOS, Android, VR/AR, Mac, PC, Browser & Web3.
● Experienced in diverse emerging technologies & categories such as AR, VR, Causal, Hyper-Causal, Mid-Core, Sports, Simulation, Strategy, Platformers, Action, Puzzle, Racing, Real-Time Multiplayer, Turn Based Multiplayer.
2021 – 2022:
Product Manager & VP of Engineering @ Pop Stroke USA
Lead, produced & published iPutt VR, A Golf Experience Platform for PopStroke & Heard on Meta Quest 1 & 2 on the Oculus Store.
January 2019 – December 2020:
Technical Producer & Lead Engineer @ Sophia Institute USA
Produced and developed the school e-learning educational Application for primary & secondary grades for iOS, Android & WebGL.
June 2016 – December 2018:
Sr. Producer & Lead Engineer @ Fuzati USA
Lead & developed an AI based adaptive school e-learning educational platform for preschool and kindergarten grades for iOS, Android & WebGL.
June 2015 – December 2022:
Sr. Producer & Lead Technical Consultant @ Agnitus Inc.
● Leading & managing teams in developing & upgrading various systems of the app across
multiple platforms.
● Designed & executed various technical flows & features to keep the product up to date
with the latest software development standard across all supported platforms.
October2011 – May 2015
Tech Lead & Engineering Manager, Head of Products (Games & Apps)
@ Agnitus Inc
● Developed an innovative game-based learning platform i.e. “Agnitus” for children that employed adaptive AI and invisible assessment under its hood using Unity 3D, Cocos2d & Box2D for iOS, Android & Mac OS X. It became profitable is US in first 2 years of its development.
● Architected the platform to ensure rapid development, robust cross-device scaling, distributed modular updating, and quick, low cost maintenance and that too in multiple goal based targeted deadlines.
● Developed Browser based (WebGL/HTML5) Games.
● Trained, Managed and Built a team of 20+ developers to use Unity 3D, Cocos2d, Box2d & Cocos2d-x Game Engines for product development using Agile Methodologies.
● Produced, Planned and Developed 500+ games as a Lead Engineer & Engineering Manager with multiple dedicated teams.
August 2010 – October 2011
Sr. Software Engineer @ Tintas
● Worked on Game Engine Cocos2d & Physics Engine Box2D on various in house & International Client Games & Apps.
● Worked on various Hit Titles like Stick Cricket, IDEO Balloonimals, Sesame Street Monster Maker & Elmo Calls.
May 2010 – July 2010:
Software Engineer @ Tintash
Worked on Game Engine Cocos2d & Physics Engine Box2D on various in house games & applications.